Correctness
I don't have any formal proof.
ATB System
The implemented ATB system is based on
this thread on GCF.
Buttons
- Start Battle: Simulate a single battle. You may see detailed messages.
- Win Rate: Simulate for a specified number of rounds and see the percentage of wins.
-
Options:
Adjust options, including probabilities of several skills.
The adjustable rates are collected neither directly from the game nor
from statistic data.
The rate of death skills is computed based on WIS and skill level without
any proof.
Considering AGI buff/debuff, there are three options.
- None: Do not count AGI buff/debuff.
- After a card's first round: Count AGI buff/debuff of a card after its first
appearance and either it or its opponent performs a non-QS attack.
- After a hit by the opponent: Count AGI buff/debuff of a card after the
opponent's first attack.
Note that for the first AGI buff/debuff option, there are counterexamples
found in NPC battles.
For the last two AGI buff/debuff options, there are counterexamples
found in Friends battles
- Reset: Reset all parties.
- Load: Load a party from a string.
- Save: Convert a party to a string that can be loaded back later.
Untested Skills
- Ethereal Pulse
- Gigant Smash
- Deft Step
- Sap
- Mana Drain
Unsupported Skills
- Heal
- Greater Heal
- Life Drain
- All new skills in version 2.0